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  Заголовок сообщения: Arakyd Industries
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Arakyd Industries

Arakyd Industries - имперская корпорация, которая производит широкий спектр вооружений, от небольших дроидов-зондов, , заканчивая могучими танк-дроидами. Также производятся разного рода системы вооружений. Генеральный офис и заводы расположены на Келаде (не отыгрывается, тема сия административно-техническо-информативная). Корпорация имеет высокий доход, который исчесляется миллиардами кредиток за сезон.

Arakyd Industries имеет что предложить и частным клиентиам, так что если кто-то заинтересован в приобритении того или иного типа вооружений - обращайтесь. Компания продает свою продукцию широко по всей Галактике.

На данный момент вся информация предоставлена на английском, но с пониманием таких простых вещей ни у кого не должно возникнуть проблем.

Помимо этого, выпускаемая продукция имеет ТТХ, которые приведены в ролевой трактовке.

Информация предоставлена так:
Название
Затраты на производство
Срок строительства (время в ролевой)

Ролевые ТТХ можно найти ниже.


Продукция.

Дроиды.

Военные дроиды.

Hunter-Killer Probot
1,650
4 days
Space Battle Droid
1,250
2 days
Viper Probe Droid
145
2 days
XR-85 Tank Droid
560
2 days
DCM-8 Missile Platform Droid
колеблются
2 days


Дроиды Безопасности.

BT-16 Perimeter Security Droid
41
2 days
G-2RD Guard Droid
Undetermined
2 days
Stiletto Security Droid
75
2 days

Дроиды Гладиаторы.

Mark X Executioner
350
2 days

Коммуникационные Дроиды.

Seeker AS-M12 Message Droid
40
2 days

Исследовательские Дроиды.

6G2 DeepSpace Explorer Droid
67
2 days
Resource Probe Droid
100
2 days

Дроиды Техобслуживания.

AD Weapons Maintenance Droid
77
2 days

Гиперпространственные Гондолы (pods)

Probe-mate Hyperspace Pod
For use with Viper and Resource
Probe Droids, AS-M12 Message
Droids, and 6G2 Explorer Droids

225
2 days

ТТХ

Hunter-Killer Probot
Type: Arakyd Hunter-Killer Probot
Dexterity 3D
Dodge 5D
Knowledge 2D+2
Bureaucracy 3D
Law enforcement: Imperial customs procedures 6D
Mechanical 3D
Starship piloting 5D
Starship shields 5D
Perception 4D
Search 7D
Strength 2D
Technical 2D+2
Scale: Capital
Size: 150 meters tall
Cost: 165,000 credits
Space: 3
Atmosphere: 105; 300 kmh
Hull: 4D
Shields: 1D

Equipped With:
4 heavy grasping extensors (+2D to lifting)
4 fine work grasping extensors
Internal secure chamber. Large enough to hold a light freighter (30x30x10 meters)

Sensors:
Passive: 40/2D
Scan: 80/2D+2
Search: 100/3D+1
Focus: 5/4D+2

Weapons:
Two Quad Blaster Cannons (fire-linked)
Fire Arc: Turret
Skill: Starship gunnery
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 4D+1
Two Ion Cannons
Fire Arc: Turret
Skill: Starship gunnery
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 8D
Tractor Beam Projector
Fire Arc: Front
Skill: Starship gunnery
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3 km
Damage: 5D

Space Battle Droid
Craft: Arakyd Space Battle Droid
Type: Space combat droid
Scale: Starfighter
Length: 10.3 meters
Cost: 125,000 credits
Maneuverability: 1D
Space: 2
Hull: 6D
Weapons:
Blaster Cannon
Fire Arc: Turret
Skill: Starship gunnery
Space Range: 1-3/12/25
Damage: 6D+2
Special Abilities:
Droid Brain: The battle droids have battle droid piloting 4D and starship gunnery 5D.

Arakyd Viper Probe Droid
Type: Arakyd Viper Probe Droid
Dexterity 3D
Blaster 4D
Knowledge 2D+2
Planetary systems 4D
Mechanical 3D
Sensors 6D
Perception 3D
Search 4D
Search: tracking 7D+1
Strength 4D
Technical 2D+1
Equipped With:
Long-range sensor (+1D to search for objects between 200 meters and five kilometers away)
Movement sensor (+2D to search for moving objects up to 100 meters way)
Atmosphere sensor (can determine atmosphere type within one half-hour)
Blaster cannon (4D+2)
Self-destruct mechanism
Repulso generator for movement over any terrain
Several retractable manipulator arms
Several retractable sensor arms for gathering samples
Move: 14
Size: 1.6 meters tall
Cost: 14,500

Tank Droid
Type: Arakyd XR-85 Tank Droid
Dexterity 2D
Vehicle blasters 6D
Knowledge 1D
Urban warfare 2D
Mechanical 2D
Ground vehicle operation 6D
Perception 2D
Search 6D
Strength 1D
Technical 1D
Scale: Walker
Size: 32 meters
Cost: 56,000 credits
Maneuverability: 1D+1
Move: 25; 70 kmh
Body Strength: 6D
Weapons:
Heavy Particle Cannon
Fire Arc: Turret
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-600/2/5 km
Damage: 6D
Two Light Turbolasers
Fire Arc: Turret
Skill: Vehicle blasters
Fire Control: 1D
Range: 50-300/600/1 km
Damage: 4D+1
Four Twin Heavy Repeating Blasters
Fire Arc: 2 front, 2 back
Scale: Speeder
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-400/900/2 km
Damage: 5D
Golan Arms DF.9
Fire Arc: Back
Scale: Speeder
Skill: Vehicle blasters
Fire Control: 1D
Range: 20-500/800/1.2 km
Damage: 4D

DCM-8 Missile Platform Droid
Type: Arakyd Patrol Missile Platform Droid
Dexterity 3D
Missile weapons 5D
Knowledge 1D
Mechanical 1D
Perception 2D
Strength 5D
Technical 1D

Move: 7
Size: 1 meter tall

Weapons:

12 Mini-Concussion Missiles
Fire Arc: Turret
Range: 3-30/60/150
Damage: 7D

Type: Arakyd BT-16 Perimeter Security Droid
Dexterity 4D
Blaster 5D+1
Dodge 5D+1
Grenade 5D+1
Knowledge 2D
Languages 3D+1
Law enforcement 4D+2
Survival 3D+1
MECHANICAL 1D
PERCEPTION 4D
Search 4D+1
STRENGTH 1D
Climbing 2D+1
Swimming 2D+1
TECHNICAL 2D
Computer programming/repair 3D+2
Security 3D+1
Equipped With:
Video sensor
Six leg locomotion
Sensor package: Carbanti motion sensor, Fabritech seismic sensor (+1D to search)
Imperial standard comlink
Arakyd vocabulator (speaks droid languages only)
TranLang I communcation module (+1D to languages)
Armor (+2D to Strength vs physical and energy attacks)
Taim & Bak Repeating Blaster (6D, 2-10/25/50, fire arc: turret)
Move: 14
Size: 2.3 meters
Cost: 4,100 credits


Guard Droid
Type: Arakyd G-2RD Guard Droid
Dexterity 3D
Blaster 5D
Dodge 4D
Melee combat 4D+1
Running 4D
Knowledge 2D
Bureaucracy 3D
Intimidation 4D
Intimidation: interrogation 5D
Languages 3D
Law enforcement 3D+2
Mechanical 2D
Repulsorlift operation 4D
Sensors 5D
Perception 4D
Command 5D
Investigation 5D
Search 7D
Strength 4D+1
Technical 2D
First aid 3D
Security 5D
Equipped With:
Repulsorlift engine
Audio/visual sensor package
Vocabulator speech/sound system
Broad-band antenna receiver
Stun appendage (6D stun)
Blaster appendage (5D damage, 3-7/25/50)
Grasping claw (+1D to lifting)
Move: 10
Size: 1.2 meters tall


"Stiletto" Security Droid
Type: Arakyd Stiletto Security Droid
Dexterity 2D
Blaster: stun bolt 5D+2
Dodge 4D
Knowledge 1D
Mechanical 1D
Perception 2D
Search 5D
Strength 2D
Technical 1D
Equipped With:
Cylindrical body
2 light blaster cannons (4D stun damage, 0-10/20/40)
Reflective plate armor (+2D to Strength to resist damage)
NeuroSaav sensor suite (+1D to search)
NeuroSaav biorecognition package (+2D to search if bio-scan readings of target are available; maximum range of 40 meters)
Move: 5
Size: 1 meter tall
Cost: 7,500 (military issue only)


AS-M12 Message Droid
Type: Arakyd Seeker AS-M12 Message Droid
Dexterity 1D
Knowledge 2D
Planetary systems 3D
Mechanical 1D
Sensors 3D
Perception 2D
Search 4D
Strength 2D
Technical 1D
Computer programming/repair 3D
Equipped With:
Repulsorlift generator
Visual and audial sensors
Vocabulator speech/sound system
Retractable fine work grasper arm
Holographic projector/recorder
Computer I/O jack
Special Abilities:
Message security: A message droid will not convey its information unless a proper passcode is given. Circumventing this passcode requires a Heroic droid programming roll.
Move: 10
Size: .5 meters tall
Cost: 4,000 credits


DeepSpace Explorer Droid
Type: Arakyd 6G2 DeepSpace Explorer Droid
Dexterity 1D
Knowledge 1D
Mechanical 1D
Perception 1D
Search 4D
Strength 1D
Technical 1D
Equipped With:
Repulsor unit with three meter flight ceiling
Retractable heavy grasper arm (lifting at 4D)
Holographic/audio recorder
Long-range sensor (+2D to search for moving objects)
Atmosphere sensor: Can determine atmosphere class (Type I, Type II, Type III, or Type IV) within one half-hour
Move: 10
Size: 1.3 meters
Cost: 6,700 (new)


Resource Probe Droid
Type: Arakyd Resource Probe Droid
Dexterity 2D
Knowledge 3D
Planetary systems 4D+2
Scholar: mineral resources 5D
MECHANICAL 3D
Astrogation 5D
Communcations 6D
Sensors 6D
Space transports 5D
Perception 3D
Investigation 6D
Search 6D
Strength 2D
Technical 2D

Equipped With:
Multi-purpose appendages
Repulsorlift engine (5-meter ceiling)
Investigation and analytical computer
Planetary sensor array with long range sensors:

Passive: 10/0D
Scan: 100/1D
Search: 500/2D
Focus: 10/3D
Recording devices
Broad-band transceiver
Mineral sampler
Beam drill (3D, 5-meter range, lower 180-degree arc only)
Move: 12/13
Size: 1.5 meters tall
Cost: 10,000

Capsule: Based on their standard probe droid design, Arakyd's resource probe droid is specialized for the discovery and analysis of potential mining sites. The droid uses the standard probot hyperdrive pod for transport to the targeted planet. Upon entering the planet's orbit, the droid first scans for the highest concentrations of minerals and metals, focusing in on ores which interest the droid's owners. After transmitting an initial report to its operator, the droid then lands in the area of highest concentrations and collects samples and detailed sensor readings for analysis.

The droid transmits a second report, and may be ordered to embark on further studies. The droid may be retrieved or abandoned after the completion of its mission.

AD Armorer Droid
Type: Arakyd AD Weapons Maintenance Droid
Dexterity 2D
Knowledge 2D
Mechanical 2D
Perception 2D
Strength 2D
Technical 3D
Armor repair 4D+1
Blaster repair 5D
Blaster repair: blaster artillery 5D
Equipped With:
AA-12x Verbobrain
Communications link with base computer
Humaniod body (two arms, two legs, head)
Repulsorlift unit (hovers, flight ceiling 1 meter)
Visual/auditory sensors (human range)
Vocabulator speech/sound system
Move: 6
Size: 1.5 meters tall
Cost: 7,700 (used only)


Probot Hyperspace Pod
Craft: Arakyd Probe-mate Hyperspace Pod
Type: Probot hyperspace pod
Scale: Starfighter
Length: 3.4 meters
Skill: Space transports
Crew: None (fully automated droid brain with astrogation 6D, space transports 4D)
Passengers: Probot
Consumables: 1 month
Cost: 22,500
Hyperdrive Multiplier: x1
Nav Computer: Limited to one jump
Space: 8
Atmosphere: 415; 1,200 kmh (decent capable only)
Hull: 2D
Sensors:
Passive: 100/1D
Scan: 200/2D
Search: 300/3D
Focus: 10/4D
Sensor Baffler: +2D to difficulty to detect with sensors



Артиллерия, вооружение и прочее разнообразное оснащение.

Артиллерия.

PY-6 Proton Torpedo Site
20,000
4 days

Вооружение.

Hi-fex Proton Torpedo Launcher
25 +96 (torpedoes)
2 days
Morne-3 Concussion Missile Launcher
35 + 50 (dumb) 150 (smart) 300 (Savant)
2 days
Plasburst Laser Cannon
35
2 days
Tomral Heavy Laser Cannon
30
2 days
Vanguard Missile Launcher
Undetermined
2 days

Разнообразное Оснащение.

"Double-Blind" Jammer System
Undetermined
2 days
Nightshadow anti-sensor treatment
200/Starfighter Hull die 500/Capital Hull die
2 days

ТТХ

Ground-to-Orbit Proton Torpedo Launchers
Model: Arakyd PY-6 Proton Torpedo Site
Type: Anti-orbital proton torpedo site
Scale: Capital
Skill: Blaster artillery
Crew: 3
Ammo: 4
Cost: 200,000 (new), 75,000 (used)
Availability: 3, R
Body: 2D
Fire Rate: 1
Fire Control: 2D
Range: Atmosphere/Low Orbit (1)/High Orbit (3)
Damage: 9D

Proton Torpedo Launcher
Model: Arakyd Hi-fex Proton Torpedo Launcher
Type: Proton torpedo launcher
Scale: Starfighter
Skill: Starship gunnery
Cost: 2,500 credits (includes 12-torpedo rack), plus 800 credits per torpedo
Weight: 2 metric tons
Availability: 2, X
Space Range: 1/3/7
Atmosphere Range: 100/300/700
Fire Control: 2D
Damage: 9D

Concussion Missile Launcher
Model: Arakyd Morne-3 Concussion Missile Launcher
Type: Concussion missile launcher
Scale: Starfighter
Skill: Starship gunnery
Cost: 3,500 credits (includes 10-missile rack), plus 500 credits per dumb missile, 1,500 per smart missile, 3,000 per savant missile
Weight: 3 metric tons
Availability: 2, X
Space Range: 1-2/8/15
Atmosphere Range: 100-200/800/1.5 km
Fire Control: 1D
Damage: 8D
Game Notes: The basic Arakyd missiles are "dumb;" not able to track a target. "Smart"
missiles can track a target; they have 4D of fire control and move 15 spacial units per
round, for up to 10 rounds. The smart missile's simple droid brain is clever enough to pick
up on the nearest target, should the first target move out of range. "Savant" missiles
behave like dumb missiles, but activate if they miss their target on the first round; that
is, on the second round, savants become smart missiles if they miss their target.

Plasburst Laser Cannon
Model: Arakyd Plasburst Laser Cannon
Type: Plasburst laser cannon
Scale: Starfighter
Skill: Starship gunnery
Cost: 3,500
Weight: 3 metric tons
Availability: 2, R
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Fire Control: 2D+2
Damage: 5D

Heavy Laser Cannon
Model: Arakyd Tomral Heavy Laser Cannon
Type: Heavy laser cannon
Scale: Starfighter
Skill: Starship gunnery
Cost: 3,000 credits
Weight: 4 metric tons
Availability: 2, R
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Fire Control: 2D
Damage: 5D


Sensor Baffling
Model: Arakyd Nightshadow anti-sensor treatment
Type: Sensor countermeasure coating
Cost: 20,000 credits/starfighter scale Hull die (ignore pips); 50,000/capital ship Hull die (ignore pips)
Scale: Starfighter or capital
Availability: 4, X
Game Notes: A ship treated with this material adds to a sensor operators difficulty to
detect the ship. A light treatment adds 1D to the difficulty. A heavy treatment (a second
coat) adds 2D. Additional treatments are futile, since the treatment does nothing to prevent
the detection of engine exhaust, a primary method of detecting ships. The type of vessel
affects how well the ship can be "stealthed" — blunt, angular ships, 500 meters or more in
length, or with more than 5D Hull (whether capital or starfighter scale) can only be
"baffled" up to 1D of protection. Slender, rounded off ships (smaller Mon Calamari vessels,
for example) are easier to baffle, due to their natural design.


Корабли.

Звездные Истребители.

Z-95ar Gryphon Starfighter
10,000
2 days

* - все звездные истребители продаются в количестве от 12 единиц

Транспортники.

Stellar Mag V Mining Vessel
5,000,000csc
16 days
Helix B Light Interceptor
2,150
2 days

ТТХ

Gryphon Starfighter
Craft: Arakyd Z-95ar Gryphon Starfighter
Type: Space superiority fighter
Scale: Starfighter
Length: 13.6 meters
Skill: Starfighter piloting: Z-95ar
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D+2, starship shields 3D+1
Cargo Capacity: 85 kg
Consumables: 1 day
Cost: 10,000 per squadron
Maneuverability: 3D
Space: 8
Atmosphere: 260; 750 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 50/2D+1
Focus: 2/3D+1
Weapons:
Two Plasburst Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Concussion Missile Launcher
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700
Damage: 8D

Mining Ship
Craft: Arakyd Stellar Mag V Mining Vessel
Type: Mine repair and supply vessel
Scale: Capital
Length: 542 meters
Skill: Space transports: Mag V
Crew: 3, droids: 19, gunners: 1
Crew Skill: Varies
Passengers: 10
Cargo Capacity: 500,000 metric tons
Consumables: 3 months
Cost: 5 million credits
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 4D+1
Sensors:
Passive: 20/0D
Scan: 50/1D
Search: 70/2D
Focus: 2/3D
Weapons:
Turbolaser Battery
Fire Arc: Turret
Crew: 1
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 3-15/36/75
Atmosphere Range: 6-30/72/150 km
Damage: 3D

Helix
Craft: Arakyd Helix B
Type: Light freighter
Scale: Starfighter
Length: 30.9 meters
Skill: Space transports: Helix
Crew: 2
Crew Skill: Varies tremendously
Passengers: 4
Cargo Capacity: 35 metric tons
Consumables: 4 weeks
Cost: 2,150 per unit
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D+1(in space); 0D(in an atmosphere)
Space: 7
Atmosphere: 260; 750 kmh
Hull: 3D+2
Shields: 1D+2
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 50/2D+1
Focus: 2/3D+1
Weapons:
2 Plasburst Laser Cannons(fire-linked)
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 Ion Cannons(fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2 km
Damage: 4D
1 Proton Torpedo Launcher
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 100/300/700
Damage: 9D
Game Notes: Sensor operators searching for an Arakyd Helix gain a +5 bonus to their sensors rolls as long as the Helix is under way using its main ion drives.


Не в сети
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Объявлено о заключении контракта о поставках на продажу оборудования и техники на станцию "Делец"

Открываются новые производственные мощности на Телосе.


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По директиве лично от Императора приступается к выполнению программа по массовому строительству танков-дроидов и наращивание производства средств обеспечения вооружения.


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