Arakyd Industries
Arakyd Industries - имперская корпорация, которая производит широкий спектр вооружений, от небольших дроидов-зондов, , заканчивая могучими танк-дроидами. Также производятся разного рода системы вооружений. Генеральный офис и заводы расположены на Келаде (не отыгрывается, тема сия административно-техническо-информативная). Корпорация имеет высокий доход, который исчесляется миллиардами кредиток за сезон.
Arakyd Industries имеет что предложить и частным клиентиам, так что если кто-то заинтересован в приобритении того или иного типа вооружений - обращайтесь. Компания продает свою продукцию широко по всей Галактике.
На данный момент вся информация предоставлена на английском, но с пониманием таких простых вещей ни у кого не должно возникнуть проблем.
Помимо этого, выпускаемая продукция имеет ТТХ, которые приведены в ролевой трактовке.
Информация предоставлена так:
Название Затраты на производство Срок строительства (время в ролевой)
Ролевые ТТХ можно найти ниже.
Продукция.
Дроиды.
Военные дроиды.
Hunter-Killer Probot
1,650
4 days
Space Battle Droid
1,250
2 days
Viper Probe Droid
145
2 days
XR-85 Tank Droid
560
2 days
DCM-8 Missile Platform Droid
колеблются
2 days
Дроиды Безопасности.
BT-16 Perimeter Security Droid
41
2 days
G-2RD Guard Droid
Undetermined
2 days
Stiletto Security Droid
75
2 days
Дроиды Гладиаторы.
Mark X Executioner
350
2 days
Коммуникационные Дроиды.
Seeker AS-M12 Message Droid
40
2 days
Исследовательские Дроиды.
6G2 DeepSpace Explorer Droid
67
2 days
Resource Probe Droid
100
2 days
Дроиды Техобслуживания.
AD Weapons Maintenance Droid
77
2 days
Гиперпространственные Гондолы (pods)
Probe-mate Hyperspace Pod
For use with Viper and Resource Probe Droids, AS-M12 Message Droids, and 6G2 Explorer Droids
225
2 days
ТТХ
Hunter-Killer Probot Type: Arakyd Hunter-Killer Probot Dexterity 3D Dodge 5D Knowledge 2D+2 Bureaucracy 3D Law enforcement: Imperial customs procedures 6D Mechanical 3D Starship piloting 5D Starship shields 5D Perception 4D Search 7D Strength 2D Technical 2D+2 Scale: Capital Size: 150 meters tall Cost: 165,000 credits Space: 3 Atmosphere: 105; 300 kmh Hull: 4D Shields: 1D
Equipped With: 4 heavy grasping extensors (+2D to lifting) 4 fine work grasping extensors Internal secure chamber. Large enough to hold a light freighter (30x30x10 meters)
Sensors: Passive: 40/2D Scan: 80/2D+2 Search: 100/3D+1 Focus: 5/4D+2
Weapons: Two Quad Blaster Cannons (fire-linked) Fire Arc: Turret Skill: Starship gunnery Space Range: 1-5/10/17 Atmosphere Range: 100-500/1/1.7 km Damage: 4D+1 Two Ion Cannons Fire Arc: Turret Skill: Starship gunnery Space Range: 1-3/7/36 Atmosphere Range: 100-300/700/3.6 km Damage: 8D Tractor Beam Projector Fire Arc: Front Skill: Starship gunnery Space Range: 1-5/15/30 Atmosphere Range: 100-500/1.5/3 km Damage: 5D
Space Battle Droid Craft: Arakyd Space Battle Droid Type: Space combat droid Scale: Starfighter Length: 10.3 meters Cost: 125,000 credits Maneuverability: 1D Space: 2 Hull: 6D Weapons: Blaster Cannon Fire Arc: Turret Skill: Starship gunnery Space Range: 1-3/12/25 Damage: 6D+2 Special Abilities: Droid Brain: The battle droids have battle droid piloting 4D and starship gunnery 5D.
Arakyd Viper Probe Droid Type: Arakyd Viper Probe Droid Dexterity 3D Blaster 4D Knowledge 2D+2 Planetary systems 4D Mechanical 3D Sensors 6D Perception 3D Search 4D Search: tracking 7D+1 Strength 4D Technical 2D+1 Equipped With: Long-range sensor (+1D to search for objects between 200 meters and five kilometers away) Movement sensor (+2D to search for moving objects up to 100 meters way) Atmosphere sensor (can determine atmosphere type within one half-hour) Blaster cannon (4D+2) Self-destruct mechanism Repulso generator for movement over any terrain Several retractable manipulator arms Several retractable sensor arms for gathering samples Move: 14 Size: 1.6 meters tall Cost: 14,500
Tank Droid Type: Arakyd XR-85 Tank Droid Dexterity 2D Vehicle blasters 6D Knowledge 1D Urban warfare 2D Mechanical 2D Ground vehicle operation 6D Perception 2D Search 6D Strength 1D Technical 1D Scale: Walker Size: 32 meters Cost: 56,000 credits Maneuverability: 1D+1 Move: 25; 70 kmh Body Strength: 6D Weapons: Heavy Particle Cannon Fire Arc: Turret Skill: Vehicle blasters Fire Control: 2D Range: 50-600/2/5 km Damage: 6D Two Light Turbolasers Fire Arc: Turret Skill: Vehicle blasters Fire Control: 1D Range: 50-300/600/1 km Damage: 4D+1 Four Twin Heavy Repeating Blasters Fire Arc: 2 front, 2 back Scale: Speeder Skill: Vehicle blasters Fire Control: 2D Range: 50-400/900/2 km Damage: 5D Golan Arms DF.9 Fire Arc: Back Scale: Speeder Skill: Vehicle blasters Fire Control: 1D Range: 20-500/800/1.2 km Damage: 4D
DCM-8 Missile Platform Droid Type: Arakyd Patrol Missile Platform Droid Dexterity 3D Missile weapons 5D Knowledge 1D Mechanical 1D Perception 2D Strength 5D Technical 1D
Move: 7 Size: 1 meter tall
Weapons:
12 Mini-Concussion Missiles Fire Arc: Turret Range: 3-30/60/150 Damage: 7D
Type: Arakyd BT-16 Perimeter Security Droid Dexterity 4D Blaster 5D+1 Dodge 5D+1 Grenade 5D+1 Knowledge 2D Languages 3D+1 Law enforcement 4D+2 Survival 3D+1 MECHANICAL 1D PERCEPTION 4D Search 4D+1 STRENGTH 1D Climbing 2D+1 Swimming 2D+1 TECHNICAL 2D Computer programming/repair 3D+2 Security 3D+1 Equipped With: Video sensor Six leg locomotion Sensor package: Carbanti motion sensor, Fabritech seismic sensor (+1D to search) Imperial standard comlink Arakyd vocabulator (speaks droid languages only) TranLang I communcation module (+1D to languages) Armor (+2D to Strength vs physical and energy attacks) Taim & Bak Repeating Blaster (6D, 2-10/25/50, fire arc: turret) Move: 14 Size: 2.3 meters Cost: 4,100 credits
Guard Droid Type: Arakyd G-2RD Guard Droid Dexterity 3D Blaster 5D Dodge 4D Melee combat 4D+1 Running 4D Knowledge 2D Bureaucracy 3D Intimidation 4D Intimidation: interrogation 5D Languages 3D Law enforcement 3D+2 Mechanical 2D Repulsorlift operation 4D Sensors 5D Perception 4D Command 5D Investigation 5D Search 7D Strength 4D+1 Technical 2D First aid 3D Security 5D Equipped With: Repulsorlift engine Audio/visual sensor package Vocabulator speech/sound system Broad-band antenna receiver Stun appendage (6D stun) Blaster appendage (5D damage, 3-7/25/50) Grasping claw (+1D to lifting) Move: 10 Size: 1.2 meters tall
"Stiletto" Security Droid Type: Arakyd Stiletto Security Droid Dexterity 2D Blaster: stun bolt 5D+2 Dodge 4D Knowledge 1D Mechanical 1D Perception 2D Search 5D Strength 2D Technical 1D Equipped With: Cylindrical body 2 light blaster cannons (4D stun damage, 0-10/20/40) Reflective plate armor (+2D to Strength to resist damage) NeuroSaav sensor suite (+1D to search) NeuroSaav biorecognition package (+2D to search if bio-scan readings of target are available; maximum range of 40 meters) Move: 5 Size: 1 meter tall Cost: 7,500 (military issue only)
AS-M12 Message Droid Type: Arakyd Seeker AS-M12 Message Droid Dexterity 1D Knowledge 2D Planetary systems 3D Mechanical 1D Sensors 3D Perception 2D Search 4D Strength 2D Technical 1D Computer programming/repair 3D Equipped With: Repulsorlift generator Visual and audial sensors Vocabulator speech/sound system Retractable fine work grasper arm Holographic projector/recorder Computer I/O jack Special Abilities: Message security: A message droid will not convey its information unless a proper passcode is given. Circumventing this passcode requires a Heroic droid programming roll. Move: 10 Size: .5 meters tall Cost: 4,000 credits
DeepSpace Explorer Droid Type: Arakyd 6G2 DeepSpace Explorer Droid Dexterity 1D Knowledge 1D Mechanical 1D Perception 1D Search 4D Strength 1D Technical 1D Equipped With: Repulsor unit with three meter flight ceiling Retractable heavy grasper arm (lifting at 4D) Holographic/audio recorder Long-range sensor (+2D to search for moving objects) Atmosphere sensor: Can determine atmosphere class (Type I, Type II, Type III, or Type IV) within one half-hour Move: 10 Size: 1.3 meters Cost: 6,700 (new)
Resource Probe Droid Type: Arakyd Resource Probe Droid Dexterity 2D Knowledge 3D Planetary systems 4D+2 Scholar: mineral resources 5D MECHANICAL 3D Astrogation 5D Communcations 6D Sensors 6D Space transports 5D Perception 3D Investigation 6D Search 6D Strength 2D Technical 2D
Equipped With: Multi-purpose appendages Repulsorlift engine (5-meter ceiling) Investigation and analytical computer Planetary sensor array with long range sensors:
Passive: 10/0D Scan: 100/1D Search: 500/2D Focus: 10/3D Recording devices Broad-band transceiver Mineral sampler Beam drill (3D, 5-meter range, lower 180-degree arc only) Move: 12/13 Size: 1.5 meters tall Cost: 10,000
Capsule: Based on their standard probe droid design, Arakyd's resource probe droid is specialized for the discovery and analysis of potential mining sites. The droid uses the standard probot hyperdrive pod for transport to the targeted planet. Upon entering the planet's orbit, the droid first scans for the highest concentrations of minerals and metals, focusing in on ores which interest the droid's owners. After transmitting an initial report to its operator, the droid then lands in the area of highest concentrations and collects samples and detailed sensor readings for analysis.
The droid transmits a second report, and may be ordered to embark on further studies. The droid may be retrieved or abandoned after the completion of its mission.
AD Armorer Droid Type: Arakyd AD Weapons Maintenance Droid Dexterity 2D Knowledge 2D Mechanical 2D Perception 2D Strength 2D Technical 3D Armor repair 4D+1 Blaster repair 5D Blaster repair: blaster artillery 5D Equipped With: AA-12x Verbobrain Communications link with base computer Humaniod body (two arms, two legs, head) Repulsorlift unit (hovers, flight ceiling 1 meter) Visual/auditory sensors (human range) Vocabulator speech/sound system Move: 6 Size: 1.5 meters tall Cost: 7,700 (used only)
Probot Hyperspace Pod Craft: Arakyd Probe-mate Hyperspace Pod Type: Probot hyperspace pod Scale: Starfighter Length: 3.4 meters Skill: Space transports Crew: None (fully automated droid brain with astrogation 6D, space transports 4D) Passengers: Probot Consumables: 1 month Cost: 22,500 Hyperdrive Multiplier: x1 Nav Computer: Limited to one jump Space: 8 Atmosphere: 415; 1,200 kmh (decent capable only) Hull: 2D Sensors: Passive: 100/1D Scan: 200/2D Search: 300/3D Focus: 10/4D Sensor Baffler: +2D to difficulty to detect with sensors
Артиллерия, вооружение и прочее разнообразное оснащение.
Артиллерия.
PY-6 Proton Torpedo Site
20,000
4 days
Вооружение.
Hi-fex Proton Torpedo Launcher
25 +96 (torpedoes)
2 days
Morne-3 Concussion Missile Launcher
35 + 50 (dumb) 150 (smart) 300 (Savant)
2 days
Plasburst Laser Cannon
35
2 days
Tomral Heavy Laser Cannon
30
2 days
Vanguard Missile Launcher
Undetermined
2 days
Разнообразное Оснащение.
"Double-Blind" Jammer System
Undetermined
2 days
Nightshadow anti-sensor treatment
200/Starfighter Hull die 500/Capital Hull die
2 days
ТТХ
Ground-to-Orbit Proton Torpedo Launchers Model: Arakyd PY-6 Proton Torpedo Site Type: Anti-orbital proton torpedo site Scale: Capital Skill: Blaster artillery Crew: 3 Ammo: 4 Cost: 200,000 (new), 75,000 (used) Availability: 3, R Body: 2D Fire Rate: 1 Fire Control: 2D Range: Atmosphere/Low Orbit (1)/High Orbit (3) Damage: 9D
Proton Torpedo Launcher Model: Arakyd Hi-fex Proton Torpedo Launcher Type: Proton torpedo launcher Scale: Starfighter Skill: Starship gunnery Cost: 2,500 credits (includes 12-torpedo rack), plus 800 credits per torpedo Weight: 2 metric tons Availability: 2, X Space Range: 1/3/7 Atmosphere Range: 100/300/700 Fire Control: 2D Damage: 9D
Concussion Missile Launcher Model: Arakyd Morne-3 Concussion Missile Launcher Type: Concussion missile launcher Scale: Starfighter Skill: Starship gunnery Cost: 3,500 credits (includes 10-missile rack), plus 500 credits per dumb missile, 1,500 per smart missile, 3,000 per savant missile Weight: 3 metric tons Availability: 2, X Space Range: 1-2/8/15 Atmosphere Range: 100-200/800/1.5 km Fire Control: 1D Damage: 8D Game Notes: The basic Arakyd missiles are "dumb;" not able to track a target. "Smart" missiles can track a target; they have 4D of fire control and move 15 spacial units per round, for up to 10 rounds. The smart missile's simple droid brain is clever enough to pick up on the nearest target, should the first target move out of range. "Savant" missiles behave like dumb missiles, but activate if they miss their target on the first round; that is, on the second round, savants become smart missiles if they miss their target.
Plasburst Laser Cannon Model: Arakyd Plasburst Laser Cannon Type: Plasburst laser cannon Scale: Starfighter Skill: Starship gunnery Cost: 3,500 Weight: 3 metric tons Availability: 2, R Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Fire Control: 2D+2 Damage: 5D
Heavy Laser Cannon Model: Arakyd Tomral Heavy Laser Cannon Type: Heavy laser cannon Scale: Starfighter Skill: Starship gunnery Cost: 3,000 credits Weight: 4 metric tons Availability: 2, R Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Fire Control: 2D Damage: 5D
Sensor Baffling Model: Arakyd Nightshadow anti-sensor treatment Type: Sensor countermeasure coating Cost: 20,000 credits/starfighter scale Hull die (ignore pips); 50,000/capital ship Hull die (ignore pips) Scale: Starfighter or capital Availability: 4, X Game Notes: A ship treated with this material adds to a sensor operators difficulty to detect the ship. A light treatment adds 1D to the difficulty. A heavy treatment (a second coat) adds 2D. Additional treatments are futile, since the treatment does nothing to prevent the detection of engine exhaust, a primary method of detecting ships. The type of vessel affects how well the ship can be "stealthed" — blunt, angular ships, 500 meters or more in length, or with more than 5D Hull (whether capital or starfighter scale) can only be "baffled" up to 1D of protection. Slender, rounded off ships (smaller Mon Calamari vessels, for example) are easier to baffle, due to their natural design.
Корабли.
Звездные Истребители.
Z-95ar Gryphon Starfighter
10,000
2 days
* - все звездные истребители продаются в количестве от 12 единиц
Транспортники.
Stellar Mag V Mining Vessel
5,000,000csc
16 days
Helix B Light Interceptor
2,150
2 days
ТТХ
Gryphon Starfighter Craft: Arakyd Z-95ar Gryphon Starfighter Type: Space superiority fighter Scale: Starfighter Length: 13.6 meters Skill: Starfighter piloting: Z-95ar Crew: 1 Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D+2, starship shields 3D+1 Cargo Capacity: 85 kg Consumables: 1 day Cost: 10,000 per squadron Maneuverability: 3D Space: 8 Atmosphere: 260; 750 kmh Hull: 4D Shields: 2D Sensors: Passive: 15/0D Scan: 30/1D Search: 50/2D+1 Focus: 2/3D+1 Weapons: Two Plasburst Laser Cannons (fire-linked) Fire Arc: Front Skill: Starship gunnery Fire Control: 2D+2 Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 6D Concussion Missile Launcher Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1/3/7 Atmosphere Range: 30-100/300/700 Damage: 8D
Mining Ship Craft: Arakyd Stellar Mag V Mining Vessel Type: Mine repair and supply vessel Scale: Capital Length: 542 meters Skill: Space transports: Mag V Crew: 3, droids: 19, gunners: 1 Crew Skill: Varies Passengers: 10 Cargo Capacity: 500,000 metric tons Consumables: 3 months Cost: 5 million credits Maneuverability: 1D Space: 5 Atmosphere: 295; 850 kmh Hull: 4D+1 Sensors: Passive: 20/0D Scan: 50/1D Search: 70/2D Focus: 2/3D Weapons: Turbolaser Battery Fire Arc: Turret Crew: 1 Skill: Capital ship gunnery Fire Control: 2D+2 Space Range: 3-15/36/75 Atmosphere Range: 6-30/72/150 km Damage: 3D
Helix Craft: Arakyd Helix B Type: Light freighter Scale: Starfighter Length: 30.9 meters Skill: Space transports: Helix Crew: 2 Crew Skill: Varies tremendously Passengers: 4 Cargo Capacity: 35 metric tons Consumables: 4 weeks Cost: 2,150 per unit Hyperdrive Multiplier: x1 Hyperdrive Backup: x12 Nav Computer: Yes Maneuverability: 2D+1(in space); 0D(in an atmosphere) Space: 7 Atmosphere: 260; 750 kmh Hull: 3D+2 Shields: 1D+2 Sensors: Passive: 15/0D Scan: 30/1D Search: 50/2D+1 Focus: 2/3D+1 Weapons: 2 Plasburst Laser Cannons(fire-linked) Fire Arc: Turret Skill: Starship gunnery Fire Control: 2D+2 Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 6D 2 Ion Cannons(fire-linked) Fire Arc: Front Skill: Starship gunnery Fire Control: 1D Space Range: 1-3/10/20 Atmosphere Range: 100-300/1/2 km Damage: 4D 1 Proton Torpedo Launcher Fire Arc: Front Skill: Starship gunnery Fire Control: 1D Space Range: 1/3/7 Atmosphere Range: 100/300/700 Damage: 9D Game Notes: Sensor operators searching for an Arakyd Helix gain a +5 bonus to their sensors rolls as long as the Helix is under way using its main ion drives.
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